Participants in our programs have a unique opportunity to explore the vast collections of The Field Museum and participate in hands-on activities, programs, and events. Explore our gallery of past programs highlighting some of thew ways we’ve engaged teens.

Play-It Design-It: H2O Games

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High school students across Chicago spent ten weeks at The Field Museum learning about freshwater ecosystems. Working with Caleb McMahan, Collections Manager of Fishes, other Field Museum scientists, and a variety of other water and game design professionals, teens worked together to design and create scientifically accurate board games that teach on topics from invasive species to fish migration.  This program was made possible by a partnership with After School Matters. Learn more about this program.

High School Digital Learning Internship

digital_intern_web.pngThe Digital Learning Residency is an ongoing summer program that dives deeply into the science and digital learning of The Field Museum. In this 5 week paid summer residency, high school students gain scientific research experience and work together to communicate the research of The Field Museum out to the general public via an interactive digital media installation. Students work hand-in-hand with Field Museum scientists and digital learning specialists. Learn more about this program.

Raptors In the Sky Videography Summer Program

raptors_webIn this intensive video design workshop, teens met a live peregrine, went behind-the-scenes of The Field Museum and spoke with researchers and conservationists. Design Studio teens then worked with educators and video professionals on storytelling and video production techniques to produce short videos inspired by peregrine falcons and the work of The Field Museum. A final public video screening was hosted by teens for family, friends, and community members at the Museum. See their final video productions here.

 

Raptors in the Sky videos now live! (8/4/2016)

The Design Studio: Raptors in the Sky program wrapped up last week, and the videos the teens created during the three week program are now live! Check out their work now:

Game Design Wrap-up (7/21/2015)

We had a two weeks designing board games based on the Cyrus Tang Hall of China and Vikings exhibit. Here are some photos from the week that were shared during the final presentations, and we’ll post game boards and 3D models from the program soon!

Viking Game First Thoughts (7/9/2015)

Our first thoughts to start the project were that each player starts off on an island, where they start off the game collecting resources such as wood and food. Eventually they can use the wood to make boats and sail to other people’s islands to attack them. Food is used and stockpiled to be used in the winter to determine how many people survive determining the winner. We can’t wait to see how this turns out and we’re excited to use 3D printers!- The Raptor

game ideas (7/9/2015)

Design team:SSA production Base on the gods and religion of the lands

TKL design group (7/9/2015)

The game we will be doing is a China board game. The central idea is based like the game Risk. The game pieces are the money of each money from the province. The goal is to take over all the other provinces.

Vikings Game vs. Exhibit by Keely (7/6/2015)

After learning about what preconception of Vikings people have I was amazed to learn what vikings were actually about. Comparing the preconceptions to the exhibit, I’d say they have little in common. The exhibit showed us how Vikings lived in communities; they farmed and prospered just like small communities do today. The preconceptions of vikings don’t have much in common with the exhibit itself, but I’d say have some things in common with the game Viking we played during camp. In this game we took turns buying parts of islands and ships to create our own Viking world. It wasn’t very in depth but in some parts you had to rely on certain game pieces to help others out which I believe connects to the exhibit (about Viking communities) rather than the preconceptions of Vikings we talked about during camp.

Viking Preconceptions by Samantha M. (7/6/2015)

My preconceptions of Vikings included horned hats and burley, barbarous men that went on raids and conquered distant lands. Some of it was true, such as their discovery and settlement of faraway places like Eastern Canada and Iceland. The rest however is false. They were actually rather clean people that had a structured society where men, women, and even children went on “Vikings” to settle trade matters or expand their settlements. It was pleasantly surprising to discover that women played an important role during their time, and had power around the home as well as in government.

Vikings ThiagoWS (7/6/2015)

Helmets didn’t have horns (that was only because of a character in an opera).They were farmers and tradesmen not just warriors.
Thursday is Thor’s day.
The swords where smaller than i thought.
The game should start with a fisherman in a storm.

Viking perception by Mason (7/6/2015)

People call Vikings savages and brutes, but really they are a skilled and complex society that live equally. The vikings cared about cleanliness and were skilled craftsmen who made fine pottery and jewelry. They didn’t just fight all day they traded, worshiped, and farmed. They were great engineers and ship builders as well.

Viking Preconceptions by Samantha M. (7/6/2015)

My preconceptions of Vikings included horned hats and burley, barbarous men that went on raids and conquered distant lands. Some of it was true, such as their discovery and settlement of faraway places like Eastern Canada and Iceland. The rest however is false. They were actually rather clean people that had a structured society where men, women, and even children went on “Vikings” to settle trade matters or expand their settlements. It was pleasantly surprising to discover that women played an important role during their time, and had power around the home as well as in government.