Reflexions about Ancient China by Elspeth T.

During my visit to the Field Museum, we worked on creating our own games based on Ancient China.

-What new information did you learn in the China hall?
I learned about what it took to run an empire, how the lotus flower was represented as a symbol of purity, information about trade, a huge shipwreck, etc.

-What element(s)of the China hall did you incorporate into your game?
For my game, i decided to create a sort of trivia game so I’m choosing big pieces of information from the exhibit to put into my game such as how you run an empire, what color the rulers wore for what occasions, etc.

China hall/ Sebastian R.

What I learned in the china hall was that in china they used a bell to communicate with the ancient gods, and they carved questions into bones and those questions would be for the ancestors, they would break the bone and depending on the cracks on the bone they would get their answers from the ancestors. I also learned how to use the Chinese calculator which is called an Abacus. The objects that I will be incorporating in my game are the combat axe, guardian lion, and parts of the ancient scroll.

China Hall Reflection- Delia L.

Walking into the China Hall was like diving into a sea of information. Even though I haven’t done a lot of swimming this summer, I learned a lot, like how scholars would take a test for three days, women would have to wear three-inch long shoes, or how somebody wrote a 27-foot long scroll on everyday life.

In my game, I will have a fact about ancient China at the end of every level.

China Hall Post – Shira F.

Let me start off by saying that the exhibit was VERY visual. To me, it was more like a gallery of artifacts than a textbook on a wall. This doesn’t make it bad, it makes it different. For this reason, the method of learning needed was different. I liked it. So I can’t really trow a bunch of facts at you. On the other hand, I can throw a bunch of pictures. (Mental pictures) Picture a tea pot that looks like some odd animal skin, but is truly clay with flowers. Or a bell soaked in culture. Or a puppet show of a story that seems so modern, but is so old. In the China Hall, we saw history. We did not read it, or hear it. You did not hear people dissecting words. You heard them looking and discovering things they might have heard of, but never seen. It was, like I said, different. For my game, I am taking advantage of the artifacts. I took about fifty pictures, but decided to limit the number that I’m using to only about ten. I guess it’s a good thing that games should be visual.